<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4327340647920307700</id><updated>2012-01-20T19:44:31.674+01:00</updated><title type='text'>Plural Games</title><subtitle type='html'>Jeux Pluriels / Juegos Plurales</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://pluralgames.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4327340647920307700/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://pluralgames.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Troshinsky</name><uri>http://www.blogger.com/profile/13652441923906008074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_8VtSBc_jnpY/TRPVOE1XX5I/AAAAAAAAAvs/CTnpWmawffQ/S220/TROSH%2B%2B%2B%2B%2B%2B%2B.bmp'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>9</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4327340647920307700.post-290756463155911485</id><published>2012-01-19T21:18:00.023+01:00</published><updated>2012-01-20T19:44:31.681+01:00</updated><title type='text'>Cold War Hangover</title><content type='html'>&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;img src="http://3.bp.blogspot.com/-5XP2runb9Sc/Txh8kgkqYDI/AAAAAAAAA2w/2_vzXp_GpLg/s400/CWHsshot01b.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5699442295098204210" style="float: left; margin-top: 0px; margin-right: 10px; margin-bottom: 10px; margin-left: 0px; cursor: pointer; width: 400px; height: 250px; " /&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;"Cold War Hangover" es un juego que he hecho para el concurso del &lt;a href="http://experimentalgameplay.com/blog/"&gt;Experimental Gameplay Project&lt;/a&gt; sobre el tema &lt;a href="http://experimentalgameplay.com/blog/2011/12/5-buttons-competition-in-decemberjanuary/"&gt;"cinco botones"&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;Se trata de un juego cooperativo en el que cinco jugadores controlan el agua dentro de sus respectivas botellas y crean olas para desplazar una mina que flota en el agua.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;span&gt;El juego está diseñado para ser expuesto en una antigua piscina y ser jugado en&lt;/span&gt;&lt;span&gt; público utilizando &lt;a href="http://www.02l.net/projects/interactive_set/unita_zero"&gt;cinco placas&lt;/a&gt; en el suelo a modo de botones que se pisan con el pie. A pesar de ello sigue siendo posible jugarlo por uno mismo en un PC aunque obviamente no sea lo mismo.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;Dadas mis pésimas cualidades como programador el juego requiere un PC bastante potente, recomendablemente 4gb der RAM o más.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;Los controles son las teclas "1","2","3","4","5". &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color: rgb(102, 255, 153); "&gt;"Cold War Hangover" is a game I made for the Experimental Gameplay &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color: rgb(102, 255, 153); "&gt;Project´s "five buttons" contest.&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="color: rgb(102, 255, 153); "&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color: rgb(102, 255, 153); "&gt;It´s a cooperative game where five players control the water inside five bottles and make waves to move an underwater mine.&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="color: rgb(102, 255, 153); "&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color: rgb(102, 255, 153); "&gt;The game is designed to be shown in a former swimming pool and to be played in public using five pressure pads that work like buttons you step on. It´s still possible to play it on your own on a PC although obviously it´s not the same.&lt;/span&gt; &lt;/div&gt;&lt;div&gt;&lt;span style="color: rgb(102, 255, 153); "&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color: rgb(102, 255, 153); "&gt;Given my miserable programming skills the game requires a rather powerful computer, prefferably 4gb of RAM or more.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color: rgb(102, 255, 153); "&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color: rgb(102, 255, 153); "&gt;Controls are keys "1","2","3","4","5".&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;span style="color: rgb(255, 153, 0); "&gt;Cold War Hangover" est un jeu que j'ai fait pour le concours de l'Experimental Gameplay Project sous le thème "cinq bouttons".&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="color: rgb(255, 153, 0); "&gt;Il s'agit d'un jeu cooperatif dans lequel cinc joueurs controlent l'eau à l'interier de ses respectives bouteilles et qui créent des vagues pour déplacer une mine qui flote dans l'eau.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;div&gt;&lt;span style="color: rgb(255, 153, 0); "&gt;Le jeu es pensé pour être exposé dans une anciene piscine et être joué en publique en utilisant cinq plaques de pression qui se poussent avec le pied. Néamoins il est toujours possible de le jouer par soi-même sur un PC en sachant que ce n'est pas la même chose.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color: rgb(255, 153, 0); "&gt;Données mes lamentables connaisances en programmation le jeu démande un ordinateur assez puissant, recommendablement ayant 4gb de RAM ou plus.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color: rgb(255, 153, 0); "&gt;Les touches sont "1","2","3","4","5".&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color: rgb(255, 255, 255); "&gt;&lt;span style="color: rgb(102, 204, 204); "&gt;Inspirado por&lt;/span&gt; / &lt;span style="color: rgb(102, 255, 153); "&gt;inspired by&lt;/span&gt; /&lt;span style="color: rgb(255, 153, 102); "&gt; &lt;span style="color: rgb(255, 153, 0); "&gt;inspiré par:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;iframe width="420" height="315" src="http://www.youtube.com/embed/3NxLh-3DdaE?rel=0" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 153, 153); "&gt;78 mb. Windows.&lt;br /&gt;&lt;a href="http://gamejolt.com/freeware/games/shooter/shoot-em-art/4168/"&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://dl.dropbox.com/u/9827738/CWH.zip"&gt;Descargar / Download / Telecharger:&lt;/a&gt;&lt;/span&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4327340647920307700-290756463155911485?l=pluralgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pluralgames.blogspot.com/feeds/290756463155911485/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4327340647920307700&amp;postID=290756463155911485&amp;isPopup=true' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4327340647920307700/posts/default/290756463155911485'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4327340647920307700/posts/default/290756463155911485'/><link rel='alternate' type='text/html' href='http://pluralgames.blogspot.com/2012/01/cold-war-hangover.html' title='Cold War Hangover'/><author><name>Troshinsky</name><uri>http://www.blogger.com/profile/13652441923906008074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_8VtSBc_jnpY/TRPVOE1XX5I/AAAAAAAAAvs/CTnpWmawffQ/S220/TROSH%2B%2B%2B%2B%2B%2B%2B.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-5XP2runb9Sc/Txh8kgkqYDI/AAAAAAAAA2w/2_vzXp_GpLg/s72-c/CWHsshot01b.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4327340647920307700.post-6364973796217172048</id><published>2011-09-15T14:00:00.004+02:00</published><updated>2011-09-29T10:39:38.681+02:00</updated><title type='text'>Loop Raccord</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-vKU5UZfc71U/TnHkNQEKDNI/AAAAAAAAA1g/SSzRvYyH4HA/s1600/igf.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 400px; height: 104px;" src="http://3.bp.blogspot.com/-vKU5UZfc71U/TnHkNQEKDNI/AAAAAAAAA1g/SSzRvYyH4HA/s400/igf.jpg" alt="" id="BLOGGER_PHOTO_ID_5652549923628518610" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/27092584?title=0&amp;amp;byline=0&amp;amp;portrait=0" webkitallowfullscreen="" allowfullscreen="" frameborder="0" height="225" width="400"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 255, 51);"&gt;&lt;span style="color: rgb(102, 255, 153);"&gt;NEWS:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 153);"&gt;"Loop Raccord" for iPad is now&lt;/span&gt; &lt;a href="http://itunes.apple.com/us/app/loop-raccord/id464293817?l=es&amp;amp;ls=1&amp;amp;mt=8"&gt;available to purchase on the AppStore!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 153);"&gt;It´s also featured at an experimental games&lt;/span&gt; &lt;a href="http://www.gaite-lyrique.net/egalement/evenement/jeux-video-carte-blanche-kokoromi-et-tag"&gt;exhibition&lt;/a&gt; &lt;span style="color: rgb(102, 255, 153);"&gt;at&lt;/span&gt; &lt;a href="http://www.gaite-lyrique.net/"&gt;"La Gaîté Lyrique"&lt;/a&gt; &lt;span style="color: rgb(102, 255, 153);"&gt;digital art center in Paris, curated by the&lt;/span&gt; &lt;a href="http://www.kokoromi.org/"&gt;Kokoromi&lt;/a&gt; &lt;span style="color: rgb(102, 255, 153);"&gt;and&lt;/span&gt; &lt;a href="http://www.tag.hexagram.ca/"&gt;Tag&lt;/a&gt; &lt;span style="color: rgb(102, 255, 153);"&gt;collectives.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 153);"&gt;"Loop Raccord" is now a finalist at the &lt;/span&gt;&lt;a style="color: rgb(102, 255, 153);" href="http://www.indiecade.com/"&gt;IndieCade&lt;/a&gt;&lt;span style="color: rgb(102, 255, 153);"&gt; Festival in Culver City, California.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;"Loop Raccord" es originalente un juego creado para el &lt;a href="http://experimentalgameplay.com/blog/"&gt;"Experimental Gameplay Project"&lt;/a&gt; bajo el tema "Juego interminable". Se trata de un juego de edición de video que consiste en sincronizar una cadena de fragmentos de video para crear un movimiento continuo.&lt;br /&gt;&lt;br /&gt;Con la ayuda de &lt;a href="http://staringgoatgames.co.cc/"&gt;"Staring Goat Games"&lt;/a&gt; he estado desarrollando una version para iPad con numerosas mejoras y añadidos: jugabilidad y apariencia mejorados, tres modos de juego: clásico, dos jugadores e infinito, logros y tablas de récords para GameCenter, replay de las cadenas completadas, bonuses...&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;Con este juego inauguré mi proyecto "Recycling Games" que consiste en crear juegos a partir de material audiovisual ya existente.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 153);"&gt;"Loop Raccord" is a game created for the "Neverending Game" Experimental Gameplay Project´s challenge. It´s video editing game about synchronising a chain of video clips in order to create a continuous movement&lt;br /&gt;&lt;br /&gt;In association with "Staring Goat Games" I´ve been developing an iPad version of the game with many improvements and add-ons: refined gameplay and appearance, three game modes: classic, two player and infinite, GameCenter leaderboards and achievements, replays for the completed chains, bonuses...&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 153);"&gt;With this game I started my "Recycling Games" project, which consist on creating games from preexisting audiovisual material.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;"Loop Raccord" est un jeu pour l'Experimental Gameplay Project sur le thème "Jeu Interminable". Il s'agit d'un jeu d'édition vidéo qui consiste en synchroniser une chaine de fragments vidéo pour créer un mouvement continu&lt;br /&gt;&lt;br /&gt;Associé avec "Staring Goat Games" j'ai été en developement d'une version de ce jeu pour iPad avec beaucoup de nouveautés: gameplay et visuels ameliorées, trois modes de jeu: clasique, deux joueurs et interminable, tables de récords et achivements pour GameCenter, répétitions, bonus...&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;Avec ce jeu j'avais démarre mon projet "Recycling Games" qui consiste en créer des jeux à partir du materiel audiovisuel preexistant.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;Inspirado por&lt;/span&gt; / &lt;span style="color: rgb(102, 255, 153);"&gt;inspired by&lt;/span&gt; /&lt;span style="color: rgb(255, 153, 102);"&gt; &lt;span style="color: rgb(255, 153, 0);"&gt;inspiré par:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4lU9XYYy2QY?fs=1&amp;amp;hl=es_ES&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/4lU9XYYy2QY?fs=1&amp;amp;hl=es_ES&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Td6UObEEaQQ?fs=1&amp;amp;hl=es_ES&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/Td6UObEEaQQ?fs=1&amp;amp;hl=es_ES&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;iPad:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://itunes.apple.com/us/app/loop-raccord/id464293817?l=es&amp;amp;ls=1&amp;amp;mt=8"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;Comprar / Buy / Achetér:&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 153, 153);"&gt;70,5 mb. Windows.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://gamejolt.com/freeware/games/other/loop-raccord/3601/"&gt;Descargar / Download / Telecharger:&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4327340647920307700-6364973796217172048?l=pluralgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pluralgames.blogspot.com/feeds/6364973796217172048/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4327340647920307700&amp;postID=6364973796217172048&amp;isPopup=true' title='6 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4327340647920307700/posts/default/6364973796217172048'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4327340647920307700/posts/default/6364973796217172048'/><link rel='alternate' type='text/html' href='http://pluralgames.blogspot.com/2010/09/loop-raccord.html' title='Loop Raccord'/><author><name>Troshinsky</name><uri>http://www.blogger.com/profile/13652441923906008074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_8VtSBc_jnpY/TRPVOE1XX5I/AAAAAAAAAvs/CTnpWmawffQ/S220/TROSH%2B%2B%2B%2B%2B%2B%2B.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-vKU5UZfc71U/TnHkNQEKDNI/AAAAAAAAA1g/SSzRvYyH4HA/s72-c/igf.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4327340647920307700.post-2387102583735862086</id><published>2011-05-31T17:30:00.017+02:00</published><updated>2011-06-01T03:23:00.706+02:00</updated><title type='text'>Folderworld</title><content type='html'>&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-d5o1nPr8MTY/TeUJ26wtleI/AAAAAAAAAzU/_JTea4W1vik/s1600/folderworld.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 400px; height: 265px;" src="http://4.bp.blogspot.com/-d5o1nPr8MTY/TeUJ26wtleI/AAAAAAAAAzU/_JTea4W1vik/s400/folderworld.jpg" alt="" id="BLOGGER_PHOTO_ID_5612903349678347746" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Folderworld es lo que llamo "un juego&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(102, 204, 204);"&gt; sandbox&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(102, 204, 204);"&gt; de exploración multimedia con contenido creado por los usuarios que se juega a través de Dropbox". Folderworld presenta un mundo estructurado bajo un sistema de carpetas, que se puede explorar entrando dentro de cualquier objeto para ver qué contiene o de qué está hecho. Los usuarios pueden explorar y modificar el mundo a su antojo, pueden buscar tesoros escondidos o fabricar los suyos propios y esconderlos para que otros usuarios los encuentren. El objetivo de Folderworld es crear colectivamente una representación fiel del mundo.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;Actualmente el mundo es más un boceto de un mundo que un mundo en sí. Hay objetos muy detallados, otros no tanto, y muchísimos más que faltan. Idealmente se debería poder explorar cada objeto hasta su composición atómica.&lt;br /&gt;&lt;br /&gt;Folderworld es un juego creado para el desafío del &lt;a href="http://experimentalgameplay.com/"&gt;Experimental Gameplay Project&lt;/a&gt; bajo el tema "zoom". Es mi sexto y probáblemente último "Recycling Game", esta vez reciclando una aplicación muy extendida dándole un uso para el cuál no fue diseñada originalmente.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(102, 255, 153);"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(102, 255, 153);"&gt;Folderworld  is what I call "a multimedia sandbox exploration game with user  generated content played through Dropbox". Folderworld presents a world  structured through a system of folders, which you can explore by  entering any object and seeing what it contains or what it is made of.  The users can explore and modify the world as they like, they can look  for hidden treasures or craft their own and hide them for other users to  find. The goal in Folderworld is to create collectively an accurate  representation of the world.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(102, 255, 153);"&gt;&lt;br /&gt;At this moment the world is more a sketch that a world in itself. There are some objects that are very detailed, others not so much, and many more that are missing. Ideally you should be able to explore any object down to the atomic composition.&lt;br /&gt;&lt;br /&gt;Folderworld is a game created for the Experimental Gameplay Project´s "Zoom" challenge. It is my sixth and probably last "Recycling Game", this time recycling a very extended aplication and giving it a use it was not designed for originally.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;Folderworld  est ce que j'appelle "un jeu sandbox d'exploration multimédia avec de  contenu crée par les utilisateurs qui est joué sur Dropbox". Folderworld  presente un monde structuré sous un système de dossiers, qu'on peut  explorer en entrant à l'interieur de n'importe quel objet pour voir ce  qu'il contient ou de quoi il est fait. Les utilisateurs peuvent explorer  et modifier à volonté, ils peuvent chercher des trésors cachés ou  fabriquer les leurs et les cacher pour que d'autres utilisateurs les  trouvent. L'objectif de Folderworld est de créer collectivement une  répresentation fidèle du monde.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;&lt;br /&gt;En ce moment le monde est plus un croquis qu'un monde en soi. Il y a des  objets trés détaillés, d'autres pas autant et beaucoup plus qui ne sont  pas là encore. Idéalement on devrait pouvoir explorer chac objet  jusqu'à sa composition atomique.&lt;br /&gt;&lt;br /&gt;Folderworld est un jeu crée pour le defi de L'Experimental Gameplay  Project sus le thème "zoom". C'est mon sixième et probablement derniér  "Recycling Game', cette fois en recyclant une aplication trés populaire  en le donnant un usage pour leaquel elle n'etait pas designée à l'origine.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;Inspirado por&lt;/span&gt; / &lt;span style="color: rgb(102, 255, 153);"&gt;inspired by&lt;/span&gt; /&lt;span style="color: rgb(255, 153, 102);"&gt; &lt;span style="color: rgb(255, 153, 0);"&gt;inspiré par:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;&lt;/span&gt;&lt;/span&gt;&lt;iframe src="http://www.youtube.com/embed/gF0C67bavMY?rel=0" allowfullscreen="" frameborder="0" height="330" width="400"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/7251094?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=ffffff" frameborder="0" height="225" width="400"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 153, 153);"&gt;Browser.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;Unirse a Folderworld&lt;/span&gt; / &lt;span style="color: rgb(102, 255, 153);"&gt;Join Folderworld&lt;/span&gt; /&lt;span style="color: rgb(255, 153, 102);"&gt; &lt;span style="color: rgb(255, 153, 0);"&gt;Joindre Folderworld&lt;span style="color: rgb(255, 255, 255);"&gt;:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="color: rgb(51, 153, 153);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 153, 153);"&gt;&lt;a href="mailto:folderworld@yahoo.es?subject=Invite%20me%20to%20Folderworld%22%3E"&gt;Envía esto y responderé con una invitación a Folderworld&lt;br /&gt;&lt;br /&gt;Send this and i´ll reply with an invitation to Folderworld&lt;br /&gt;&lt;br /&gt;Envoiyez-moi cela et je répondrai avec une invitation à Folderworld&lt;/a&gt;&lt;a href="http://www.blogger.com/folderworld@yahoo.es"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 153, 153);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="mailto:folderworld@yahoo.es?subject=Invite%20me%20to%20Folderworld%20%3Cspan%20style="&gt;&lt;br /&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;a href="http://db.tt/MUZpzyg"&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 153, 153);"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4327340647920307700-2387102583735862086?l=pluralgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pluralgames.blogspot.com/feeds/2387102583735862086/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4327340647920307700&amp;postID=2387102583735862086&amp;isPopup=true' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4327340647920307700/posts/default/2387102583735862086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4327340647920307700/posts/default/2387102583735862086'/><link rel='alternate' type='text/html' href='http://pluralgames.blogspot.com/2011/05/folderworld.html' title='Folderworld'/><author><name>Troshinsky</name><uri>http://www.blogger.com/profile/13652441923906008074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_8VtSBc_jnpY/TRPVOE1XX5I/AAAAAAAAAvs/CTnpWmawffQ/S220/TROSH%2B%2B%2B%2B%2B%2B%2B.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-d5o1nPr8MTY/TeUJ26wtleI/AAAAAAAAAzU/_JTea4W1vik/s72-c/folderworld.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4327340647920307700.post-7860720244320284970</id><published>2011-04-21T13:56:00.010+02:00</published><updated>2011-08-02T13:27:58.398+02:00</updated><title type='text'>Motion Columns</title><content type='html'>&lt;iframe title="YouTube video player" src="http://www.youtube.com/embed/uuw6BjvtQWo" allowfullscreen="" frameborder="0" height="390" width="480"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;"Motion Columns" es un remake del clásico juego "Columns" en el que en lugar de unir tres diamantes del mismo color hay que unir tres diamantes que siguen el mismo patrón de movimiento.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;A primera vista, con la pantalla llena de objetos de colores moviendose en patrones distintos, el juego parece injugable. Supone bastante esfuerzo y concentración pero se puede jugar bastante bien una vez que uno consigue olvidar los colores y las formas centrándose únicamente en el movimiento. Un consejo: tal y como funciona el ojo humano, el centro de la retina percibe las formas y los bordes perciben el movimiento. Es mucho más fácil encontrar grupos de diamantes que se mueven de la misma manera cuando no se miran diréctamente.&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;"Motion Columns" es mi quinto "Recycling Game" y está hecho para el desafío del &lt;a href="http://experimentalgameplay.com/"&gt;Experimental Gameplay Project&lt;/a&gt; de este mes, bajo el tema "clon barato&lt;/span&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;".&lt;br /&gt;&lt;br /&gt;Esta vez, para evocar la estética decorativa del "Columns" original, el juego está hecho integramente a partir de cliparts de grabados clásicos.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;También aprovecho para anunciar que acabo de abrir una sección de &lt;a href="http://pluralgamesnews.blogspot.com/"&gt;noticias&lt;/a&gt;, donde iré publicando novedades relacionadas con mis juegos.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(102, 255, 153);"&gt;"Motion Columns" is a remake of  the classic game "Columns" in which instead of matching three diamonds  with the same color you have to match three diamons with the same  movement pattern.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(102, 255, 153);"&gt;At first sight, with the screen  filled with objects of different colors moving in different patterns, &lt;/span&gt;&lt;span style="color: rgb(102, 255, 153);"&gt;the game seems unplayable. It takes some effort and concentration but it  is fairly playable once you manage to forget about forms and colors and  focus exclusively in the motion. An advice: the way the human eye  works, the center of the retina percieves the forms and the contour  percieves the motion. It is much easier to find groups of diamonds that  move the same way when not looking directly at them.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(102, 255, 153);"&gt;"Motion Columns" is my fifth "Recycling Game" and it is an entry for the "Cheap Clone" Experimental Gameplay Project's challenge.&lt;br /&gt;&lt;br /&gt;This time, to remind the decorative style of the original "Columns", the game is entirely made out of cliparts of classic engravings.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I also take the chance to announce that I´m opening a "news" section.&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(102, 255, 153);"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;"Motion Columns" est un remake du  jeu classique "Columns" dans lequel, au lieu de relier trois diamants  de la même couleur on doir relier trois diamants qui bougent de la même  façon.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;Au prémier régard, avec l'écran  rempli par des objets de couleurs qui bougent de differents manières, le  jeu paraît injouable. Cela demande un grand effort et beaucoup de  concentration, mais on peut arriver à y jouer assez bien une fois on est  capables d'oublier couleurs et formes en étant concentrés uniquement  sur le mouvement. Un conseil: de la façon dont l'oeil humain fonctionne,  le centre de la retine aperçois la forme, et le contour, le mouvement.  C'est beaucoup plus facile de trouver des groups de diamants qui bougent  de la même façon si on ne les regarde pas directement.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;"Motion Columns" est mon  cinquième "Recycling Game" et il est fait pour le défi de L'Experimental  Gameplay Project sur le thème "clon pas chèr".&lt;br /&gt;&lt;br /&gt;Cette fois, pour évoquer l'estetique decorative du "Columns" original,  le jeu est fait integralement à partir des cliparts des gravures  clasiques.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;&lt;br /&gt;Je profite pour annoncer que j'ouvre une section de "nouvelles", où j'écrirai quelques nouveautés concernant mes jeux.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-aB75mBeFf68/TbAbsIkhB9I/AAAAAAAAAyM/bi0_wP8uFTA/s1600/mcolumns02.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 260px; height: 400px;" src="http://4.bp.blogspot.com/-aB75mBeFf68/TbAbsIkhB9I/AAAAAAAAAyM/bi0_wP8uFTA/s400/mcolumns02.jpg" alt="" id="BLOGGER_PHOTO_ID_5598004781850363858" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;Inspirado por&lt;/span&gt; / &lt;span style="color: rgb(102, 255, 153);"&gt;inspired by&lt;/span&gt; /&lt;span style="color: rgb(255, 153, 102);"&gt; &lt;span style="color: rgb(255, 153, 0);"&gt;inspiré par:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;El funcionamiento del ojo humano.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;&lt;/span&gt;&lt;span style="color: rgb(102, 255, 153);"&gt; The way the human eye works.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 153, 102);"&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;La façon dont l'oeil humain fonctionne.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 153, 153);"&gt;17,8 mb. Windows.&lt;br /&gt;&lt;a href="http://gamejolt.com/freeware/games/shooter/shoot-em-art/4168/"&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://gamejolt.com/freeware/games/puzzle/motion-columns/5008/"&gt;Descargar / Download / Telecharger:&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4327340647920307700-7860720244320284970?l=pluralgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pluralgames.blogspot.com/feeds/7860720244320284970/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4327340647920307700&amp;postID=7860720244320284970&amp;isPopup=true' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4327340647920307700/posts/default/7860720244320284970'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4327340647920307700/posts/default/7860720244320284970'/><link rel='alternate' type='text/html' href='http://pluralgames.blogspot.com/2011/04/motion-columns.html' title='Motion Columns'/><author><name>Troshinsky</name><uri>http://www.blogger.com/profile/13652441923906008074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_8VtSBc_jnpY/TRPVOE1XX5I/AAAAAAAAAvs/CTnpWmawffQ/S220/TROSH%2B%2B%2B%2B%2B%2B%2B.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/uuw6BjvtQWo/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4327340647920307700.post-6346816625581283426</id><published>2011-02-24T15:37:00.003+01:00</published><updated>2011-02-24T16:09:38.165+01:00</updated><title type='text'>Low Bitrate Fighters</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-z6stx9A_tp4/TWZtJnK5EAI/AAAAAAAAAxw/R6nuuTuTm18/s1600/compressiontest2.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 400px; height: 201px;" src="http://4.bp.blogspot.com/-z6stx9A_tp4/TWZtJnK5EAI/AAAAAAAAAxw/R6nuuTuTm18/s400/compressiontest2.jpg" alt="" id="BLOGGER_PHOTO_ID_5577265200445853698" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;"Low Bitrate Fighters" es un juego de lucha para dos jugadores enteramente hecho a partir de videos de peleas reales encontrados en internet. A medida que los luchadores se destruyen físicamente, los vídeos se destruyen digitalmente: con cada golpe recibido la calidad del vídeo empeora.&lt;br /&gt;&lt;br /&gt;"Low Bitrate Fighters" es mi cuarto "Recycling Game" y es mi aportación a la competitción amistosa de creación de videojuegos en &lt;a href="http://www.tigsource.com/"&gt;TIG Source&lt;/a&gt;, bajo el tema &lt;a href="http://forums.tigsource.com/index.php?board=46.0"&gt;"VERSUS"&lt;/a&gt;.&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(102, 255, 153);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(102, 255, 153);"&gt;"Low Bitrate Fighters" is a fighting game for two players entirely done from videos of real fights found around the net. As fighters get physically destroyed, the video gets digitally destroyed: whith each hit taken the quality of the video lowers.&lt;br /&gt;&lt;br /&gt;"Low Bitrate Fighters" is my fourth "Recycling Game" and my entry for the friendly "VERSUS" TIG Source competition.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;"Low Bitrate Fighters" est un jeu de bastons pour deux joueurs integralement fait avec des videos des bagarres réelles trouvés sur internet. A mesure que les lutteurs se font détruire physiquement, la vidéo est détruite numeriquement: avec chaque coup récu la qualité de la vidéo baisse.&lt;br /&gt;&lt;br /&gt;"Low Bitrate Fighters" est mon quatrième "Recycling Game" et c'est ma apportation pout la competition amicale sur TIG Source sur le thème "VERSUS".&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;Inspirado por&lt;/span&gt; / &lt;span style="color: rgb(102, 255, 153);"&gt;inspired by&lt;/span&gt; /&lt;span style="color: rgb(255, 153, 102);"&gt; &lt;span style="color: rgb(255, 153, 0);"&gt;inspiré par:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/7Z_H7gUxSL4?rel=0" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="480" height="300" src="http://www.youtube.com/embed/FuzXVeugvYc?rel=0" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe title="YouTube video player" width="480" height="300" src="http://www.youtube.com/embed/S07Xm3JIhZU?rel=0" frameborder="0"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 153, 153);"&gt;127 mb. Windows.&lt;br /&gt;&lt;a href="http://gamejolt.com/freeware/games/shooter/shoot-em-art/4168/"&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://gamejolt.com/freeware/games/arcade/low-bitrate-fighters/4539/"&gt;Descargar / Download / Telecharger:&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4327340647920307700-6346816625581283426?l=pluralgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pluralgames.blogspot.com/feeds/6346816625581283426/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4327340647920307700&amp;postID=6346816625581283426&amp;isPopup=true' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4327340647920307700/posts/default/6346816625581283426'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4327340647920307700/posts/default/6346816625581283426'/><link rel='alternate' type='text/html' href='http://pluralgames.blogspot.com/2011/02/low-bitrate-fighters.html' title='Low Bitrate Fighters'/><author><name>Troshinsky</name><uri>http://www.blogger.com/profile/13652441923906008074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_8VtSBc_jnpY/TRPVOE1XX5I/AAAAAAAAAvs/CTnpWmawffQ/S220/TROSH%2B%2B%2B%2B%2B%2B%2B.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-z6stx9A_tp4/TWZtJnK5EAI/AAAAAAAAAxw/R6nuuTuTm18/s72-c/compressiontest2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4327340647920307700.post-2440841075902332345</id><published>2011-01-20T00:55:00.004+01:00</published><updated>2011-01-20T01:46:07.385+01:00</updated><title type='text'>Raccord Sniper</title><content type='html'>&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/mo4F51G8O5Q?fs=1&amp;amp;hl=es_ES&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/mo4F51G8O5Q?fs=1&amp;amp;hl=es_ES&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;&lt;br /&gt;En lenguaje cinematográfico existen tres tipos de raccord: el raccord de movimiento, el raccord de forma y el raccord de continuidad. Mi juego &lt;a href="http://pluralgames.blogspot.com/2010/09/loop-raccord.html"&gt;"Loop Raccord"&lt;/a&gt; trataba el raccord de movimiento, y en el caso de "Raccord Sniper" es el turno del raccord de continuidad. No es mi intención desarrolar una trilogía del raccord, la idea para este juego surge de una fuente totalmente distinta a la de &lt;a href="http://pluralgames.blogspot.com/2010/09/loop-raccord.html"&gt;"Loop Raccord"&lt;/a&gt;, aunque no excluyo la posibilidad, si doy con una idea interesante para tratar el raccord de forma.&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;&lt;br /&gt;El raccord de continuidad es el efecto que crea la sensación de que dos planos rodados en momentos distintos pertenecen al mismo instante. Este efecto es más conocido por su ausencia, cuando por error un actor cambia de ropa o peinado entre plano y plano, por ejemplo.&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;&lt;br /&gt;"Raccord Sniper" es un juego de memoria disfrazado de juego de francotiradores, que utiliza la falta de raccord como mecánica.&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;&lt;br /&gt;Se trata de mi tercer juego bajo mi proyecto de "Recycling Games". En este caso el juego está integramente compuesto por imágenes tomadas del catálogo de IKEA.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(102, 255, 153);"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(102, 255, 153);"&gt;In cinematographic language  there are three types of raccord: movement raccord, shape raccord, and  continuity raccord. My game "Loop Raccord" dealt with movement raccord,  and in the case of "Raccord Sniper" it´s continuity raccord´s turn. It  is not my intention to develop a raccord trilogy, the idea for this game  comes from a very different source than "Loop Raccord´s", although I do  not exclude the possibility, if I come with an interesting idea for  shape raccord. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 153);"&gt;Continuity raccord is the  effect that creates the sensation that two shots taken on different  moments belong to the same instant. This effect is better known for it´s  lack, for instance, when by mistake an actor´s clothes or haircut  change from one shot to another.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 153);"&gt;"Raccord Sniper" is a memory game desguised as a sniper game, which uses the lack of raccord as mechanics.&lt;br /&gt;&lt;br /&gt;It is my third game under my "Recycling Games" project. This time the  game is entirely done from pictures taken from the IKEA catalogue.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;En language cinématographique il  existent trois types de raccord: le raccord de mouvement, le raccord de  forme, et le raccord de continuité. Mon jeu, "Loop Raccord" traitait le  raccord de mouvement, et dans le cas de "Raccord Sniper" c'est le tour  du raccord de continuité. Ce n'est pas mon intention de developer une  trilogie du raccord, l'idée pour ce jeu vient d'une source trés  differente au "Loop Raccord", mais je n'écarte pas la possibilité, si je  trouve une idée interesante pour traiter le raccord de forme.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;Le raccord de continuité c'est  l'effet qui crée la sensation de que deux plans tournés dans des moments  differents appartiennent au même instant. Cet effet est plus connu pour  son absance, quand par accident un acteur change de vetêments où de  coiffure entre un plan et un autre, par example.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;"Raccord Sniper" est un jeu de memoire deguisée en jeu de tir, et qui utilise le manque de raccord comme mécanique.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;C'est mon troisième jeu dans mon  projet des "Recycling Games". Dans ce cas le jeu est integralement fait  avec des images prises du catalogue d'IKEA.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;Inspirado por&lt;/span&gt; / &lt;span style="color: rgb(102, 255, 153);"&gt;inspired by&lt;/span&gt; /&lt;span style="color: rgb(255, 153, 102);"&gt; &lt;span style="color: rgb(255, 153, 0);"&gt;inspiré par:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_aSXE_xppME?fs=1&amp;amp;hl=es_ES&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/_aSXE_xppME?fs=1&amp;amp;hl=es_ES&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/rOx9uQ4cuJk?fs=1&amp;amp;hl=es_ES&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/rOx9uQ4cuJk?fs=1&amp;amp;hl=es_ES&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 153, 153);"&gt;26 mb. Windows.&lt;br /&gt;&lt;a href="http://gamejolt.com/freeware/games/shooter/shoot-em-art/4168/"&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://gamejolt.com/freeware/games/other/raccord-sniper/4342/"&gt;Descargar / Download / Telecharger:&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4327340647920307700-2440841075902332345?l=pluralgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pluralgames.blogspot.com/feeds/2440841075902332345/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4327340647920307700&amp;postID=2440841075902332345&amp;isPopup=true' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4327340647920307700/posts/default/2440841075902332345'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4327340647920307700/posts/default/2440841075902332345'/><link rel='alternate' type='text/html' href='http://pluralgames.blogspot.com/2011/01/en-lenguaje-cinematografico-existen.html' title='Raccord Sniper'/><author><name>Troshinsky</name><uri>http://www.blogger.com/profile/13652441923906008074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_8VtSBc_jnpY/TRPVOE1XX5I/AAAAAAAAAvs/CTnpWmawffQ/S220/TROSH%2B%2B%2B%2B%2B%2B%2B.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4327340647920307700.post-4208305653609934290</id><published>2010-12-22T20:31:00.007+01:00</published><updated>2010-12-23T13:48:36.724+01:00</updated><title type='text'>Shoot-Em-Art</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_8VtSBc_jnpY/TRJSSvk5lMI/AAAAAAAAAvc/LmCNZUYsB8k/s1600/shmart02.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 400px; height: 320px;" src="http://4.bp.blogspot.com/_8VtSBc_jnpY/TRJSSvk5lMI/AAAAAAAAAvc/LmCNZUYsB8k/s400/shmart02.jpg" alt="" id="BLOGGER_PHOTO_ID_5553591772463600834" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;Shoot-Em-Art es un "shooter" creativo, en oposición a la naturaleza destructiva del género, donde el arma hace las veces de pincel.&lt;br /&gt;&lt;br /&gt;Shoot-Em-Art es mi entrada en el desafío del &lt;/span&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;&lt;a href="http://experimentalgameplay.com/blog/"&gt;"Experimental Gameplay Project"&lt;/a&gt;&lt;/span&gt;&lt;span style="color: rgb(102, 204, 204);"&gt; bajo el tema "Dibujar".&lt;br /&gt;&lt;br /&gt;Aprovecho para señalar que mi juego &lt;a href="http://pluralgames.blogspot.com/2010/09/loop-raccord.html"&gt;"Loop Raccord"&lt;/a&gt; ha sido nominado finalista para los &lt;a href="http://igf.com/2010/12/2011_igf_nuovo_awards_jury_sta.html"&gt;premios a la innovación&lt;/a&gt; en el &lt;a href="http://www.igf.com/"&gt;"Independent Games Festival"&lt;/a&gt; en San Francisco.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 153);"&gt;Shoot-Em-Art is a creative shooter, as opposed to the destructive nature of the genre, where you use your gun like a brush.&lt;br /&gt;&lt;br /&gt;It is an entry for the Experimental Gameplay Project´s "Draw" challenge.&lt;br /&gt;&lt;br /&gt;Also, I´m happy to announce that my game "Loop Raccord" has been selected finalist for the "Nuovo Award" in the Independent Games Festival.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;Shoot-Em-Art est un "shooter" creatif, en opposition à la nature destructrice du genre, où on utilise son arme comme un pinceau.&lt;br /&gt;&lt;br /&gt;C'est mon jeu pour l' "Experimental Gameplay Project" sur le thème "dessiner"&lt;br /&gt;&lt;br /&gt;Aussi, je profite pour annoncer que mon jeu "Loop Raccord" à été selectionné finaliste pour les prix à l'innovation au "Independent Games Festival" à San Francisco.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;Inspirado por&lt;/span&gt; / &lt;span style="color: rgb(102, 255, 153);"&gt;inspired by&lt;/span&gt; /&lt;span style="color: rgb(255, 153, 102);"&gt; &lt;span style="color: rgb(255, 153, 0);"&gt;inspiré par:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="340" width="560"&gt;&lt;param name="movie" value="http://www.youtube.com/v/8Zjjzh1JGiU?fs=1&amp;amp;hl=es_ES&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/8Zjjzh1JGiU?fs=1&amp;amp;hl=es_ES&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="340" width="560"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/jfRI_ITSsWo?fs=1&amp;amp;hl=es_ES&amp;amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/jfRI_ITSsWo?fs=1&amp;amp;hl=es_ES&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 153, 153);"&gt;15 mb. Windows.&lt;br /&gt;&lt;a href="http://gamejolt.com/freeware/games/shooter/shoot-em-art/4168/"&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://gamejolt.com/freeware/games/shooter/shoot-em-art/4168/"&gt;Descargar / Download / Telecharger:&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4327340647920307700-4208305653609934290?l=pluralgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pluralgames.blogspot.com/feeds/4208305653609934290/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4327340647920307700&amp;postID=4208305653609934290&amp;isPopup=true' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4327340647920307700/posts/default/4208305653609934290'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4327340647920307700/posts/default/4208305653609934290'/><link rel='alternate' type='text/html' href='http://pluralgames.blogspot.com/2010/12/shoot-em-art.html' title='Shoot-Em-Art'/><author><name>Troshinsky</name><uri>http://www.blogger.com/profile/13652441923906008074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_8VtSBc_jnpY/TRPVOE1XX5I/AAAAAAAAAvs/CTnpWmawffQ/S220/TROSH%2B%2B%2B%2B%2B%2B%2B.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_8VtSBc_jnpY/TRJSSvk5lMI/AAAAAAAAAvc/LmCNZUYsB8k/s72-c/shmart02.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4327340647920307700.post-7331567150141872466</id><published>2010-10-29T15:38:00.007+02:00</published><updated>2010-10-29T16:44:09.593+02:00</updated><title type='text'>A game for two</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_8VtSBc_jnpY/TMrOl64EmNI/AAAAAAAAAvE/WrXgjc7pQOo/s1600/1g42sshot06.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 400px; height: 308px;" src="http://4.bp.blogspot.com/_8VtSBc_jnpY/TMrOl64EmNI/AAAAAAAAAvE/WrXgjc7pQOo/s400/1g42sshot06.jpg" alt="" id="BLOGGER_PHOTO_ID_5533462243032996050" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;"A game for two" &lt;/span&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;es un juego para dos jugadores creado para el &lt;a href="http://experimentalgameplay.com/blog/"&gt;"Experimental Gameplay Project"&lt;/a&gt;  bajo el tema "Chicos y Chicas". Se trata de un juego que es cooperativo y competitivo al mismo tiempo. El juego puede ser tan fácil o tan dificil como quieran los jugadores y son ellos quienes tendrán que encontrar el equilibrio.&lt;br /&gt;&lt;br /&gt;"A game for two" es mi segundo "Recycling Game", esta vez utilizando pintura y música clásica. También es un intento en contar una historia de amor arquetípica a través de la mecánica del juego.&lt;br /&gt;&lt;br /&gt;El juego está diréctamente inspirado por el cortometraje "Triangle" del realizador de animación estonio Priit Pärn.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 153);"&gt;"A game for two" tries to tell the classic love story trough gameplay mechanics.&lt;br /&gt;&lt;br /&gt;"A game for two" is both a cooperative and competitive game for two players in three acts. It can be as easy or as difficult as the players want it to be and it´s up to them to find the balance.&lt;br /&gt;&lt;br /&gt;It is also my second game under my "Recycling Games" project which relies on using preexisting audiovisual material as a source for game creation. This time, using classical paintings and music.&lt;br /&gt;&lt;br /&gt;"A game for two" is an entry for the Experimental Gameplay Project´s "Boys and Girls" challenge.&lt;br /&gt;&lt;br /&gt;The game is directly inspired by the ahort film "Triangle" by the estonian animation filmmaker Priit Pârn.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;"A game for two" est un jeu pour deux joueurs crée pour &lt;/span&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;l'Experimental Gameplay Project sur le thème  "Garçons et Filles". Il s'agit d'un jeu cooperatif et competitif au même temps. Le jeu peut-être aussi facile ou difficile comme les joueurs le veulent, et ça sera à eux de trouver l'équilibre.&lt;br /&gt;&lt;br /&gt;"A game for two" est mon deuxième "Recycling Game", cette fois utilisant de la peinture et de la musique classique. C'est aussi un essai de racconter une histoire d'amour classique à travers des mécanismes du jeu.&lt;br /&gt;&lt;br /&gt;Le jeu est directemment inspiré par le court-mètrage "Triangle" du réalisateur d'animation estonien Priit Pärn.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;&lt;span style="color: rgb(102, 204, 204);"&gt;Inspirado por&lt;/span&gt; / &lt;span style="color: rgb(102, 255, 153);"&gt;inspired by&lt;/span&gt; /&lt;span style="color: rgb(255, 153, 102);"&gt; &lt;span style="color: rgb(255, 153, 0);"&gt;inspiré par:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/eAyIz-COZY0?fs=1&amp;amp;hl=es_ES"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/eAyIz-COZY0?fs=1&amp;amp;hl=es_ES" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/tdM7LW13L3g?fs=1&amp;amp;hl=es_ES"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/tdM7LW13L3g?fs=1&amp;amp;hl=es_ES" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 153, 153);"&gt;23 mb. Windows.&lt;br /&gt;&lt;a href="http://gamejolt.com/freeware/games/other/a-game-for-two/3807/"&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://gamejolt.com/freeware/games/other/a-game-for-two/3807/"&gt;Descargar / Download / Telecharger:&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4327340647920307700-7331567150141872466?l=pluralgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pluralgames.blogspot.com/feeds/7331567150141872466/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4327340647920307700&amp;postID=7331567150141872466&amp;isPopup=true' title='2 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4327340647920307700/posts/default/7331567150141872466'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4327340647920307700/posts/default/7331567150141872466'/><link rel='alternate' type='text/html' href='http://pluralgames.blogspot.com/2010/10/game-for-two.html' title='A game for two'/><author><name>Troshinsky</name><uri>http://www.blogger.com/profile/13652441923906008074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_8VtSBc_jnpY/TRPVOE1XX5I/AAAAAAAAAvs/CTnpWmawffQ/S220/TROSH%2B%2B%2B%2B%2B%2B%2B.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_8VtSBc_jnpY/TMrOl64EmNI/AAAAAAAAAvE/WrXgjc7pQOo/s72-c/1g42sshot06.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4327340647920307700.post-6958814572473331373</id><published>2010-08-24T17:53:00.016+02:00</published><updated>2010-10-01T15:23:08.560+02:00</updated><title type='text'>UFO on TAPE</title><content type='html'>&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/cHpjA5buI1k?fs=1&amp;amp;hl=es_ES&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/cHpjA5buI1k?fs=1&amp;amp;hl=es_ES&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;Estás en un coche grabando un OVNI en el cielo. Manténlo dentro del plano el mayor tiempo posible.&lt;br /&gt;&lt;br /&gt;Es mi primer juego. Realizado para el &lt;a href="http://experimentalgameplay.com/"&gt;"Experimental Gameplay Project"&lt;/a&gt;, que propone mensualmente desafíos de creación rápida de videojuegos. El tema de este mes era "Cero Botones".&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 153);"&gt;You are in a car recording a UFO in the sky. Keep it inside the frame as long as you can.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 255, 153);"&gt;It´s my first game. Made for the "Zero Buttons" &lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;Experimental Gameplay Project´s challenge.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;Tu es dans une voiture en train d'enregistrer un OVNI dans le ciel. Tiens-le à l'interieur du cadre le plus longtemps possible.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;C'est mon premièr jeu. Fait pour l'&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt; "Experomental Gameplay Project" qui propose chaque mois un défi de création rapide de jeu video. Le thème ce mois-ci était "Zero Buttons"&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;52mb. Windows&lt;br /&gt;&lt;a href="http://gamejolt.com/freeware/games/other/ufo-on-tape/3323/"&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://gamejolt.com/freeware/games/other/ufo-on-tape/3323/"&gt;Descargar / Download / Télécharger&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;iPhone / iPod Touch&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="color: rgb(255, 153, 102);" href="http://itunes.apple.com/app/ufo-on-tape/id390109631?mt=8"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;Comprar / Buy / Acheter&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4327340647920307700-6958814572473331373?l=pluralgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pluralgames.blogspot.com/feeds/6958814572473331373/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4327340647920307700&amp;postID=6958814572473331373&amp;isPopup=true' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4327340647920307700/posts/default/6958814572473331373'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4327340647920307700/posts/default/6958814572473331373'/><link rel='alternate' type='text/html' href='http://pluralgames.blogspot.com/2010/08/ufo-on-tape.html' title='UFO on TAPE'/><author><name>Troshinsky</name><uri>http://www.blogger.com/profile/13652441923906008074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_8VtSBc_jnpY/TRPVOE1XX5I/AAAAAAAAAvs/CTnpWmawffQ/S220/TROSH%2B%2B%2B%2B%2B%2B%2B.bmp'/></author><thr:total>0</thr:total></entry></feed>
